Shashank Selot
Participant
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Hi i was inspired by your video just trying to make a runner game for kids to run on street ,i work with unity ,i understand u used depth data to convert pano in 3d can i get help how u created mesh in unity and how its downloaded all at once i am expecting some help if u dont mind 🙂
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aaron
Keymaster
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There’s a bit of information about how I did this in the Info/Development section of this blog. In essence the depth data is part of the data you can get from a Google Street View request. Then just do a search for ‘Unity create mesh’ on how to turn that data into a 3d object.
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avidlearner42
Participant
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Hi Aaron,
This is a awesome project! I am looking to do something similar as a pet project that would use panoramas in VR for virtual tours. I had a question for you (that might have been answered elsewhere on the site that I haven’t found yet). Are you using static panoramas or dynamic panorama session from the Google Maps Javascript API and do you know if there is a way to use dynamic sessions? If they were static panos it seems like your trip may have been expensive [~ (1 pano/5m)(1000m/km)(1500km trip)*($5/1000 panos in the 100000-500000 price tier) = $1500].
Thank you for any help you may be able to proved!
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